General Discussion

General DiscussionTiny Max 3rd skill and 1st skill?

Tiny Max 3rd skill and 1st skill? in General Discussion
0517-

    Is it good?

    dead

      it's good if you want to lose

      Cheap Laugh Guy

        You want the Toss and Avalanche combo magic damage as early as possible so you can pick off some heroes early game.
        Craggy Exterior is so bad since they made ranged unaffected by it.
        Taking one point is good I guess?
        Like getting the 3 armor for better laning sustain.

        Questo commento è stato modificato
        Player 281121816

          I max attribute and ulti only before patch 7.00 strike in

          Item, madness,aghanim,sb,pt,cuirass, and of course tele scroll to rat the tower

          Dire Wolf

            maybe a value point for armor in a really hard lane. Tiny's armor is so shitty. You need that toss combo though plus toss mana got buffed.

            dunce

              WHY THE FUCK WOULD U DO THAT

              Stentorian

                that's like asking if caustic and sandstorm only is good on sandking. you farm super fast amirite?

                Anomaluna

                  What if they replaced craggy with the skill he has in Siltbreaker but change the numbers to balance it out. Have a higher cool down but deal damage equivalent to his right click while adding a mini stun or bash to it. Also good for chasing or escaping with the added movement speed.

                  Questo commento è stato modificato
                  Stentorian

                    all tiny needs is some tankiness in his third skill that doesn't depend on ifs and buts.

                    even a flat 5-10-15-20% reduced damage taken would work because Tiny's biggest problem is that he drops too fast after his combo.

                    If it's fair on Viper, it'd be fair on Tiny too. An logically, he is a piece of rock, so he hits/magic should do less damage to him.

                    Dire Wolf

                      I don't think that's tinys biggest problem.

                      His problem is 0 armor so he can be builled in lane so hard. Low starting mana so he can't combo well, has to regen a ton of mana to do it again. This was kind of addressed last patch, now I think he at least has mana level 2 to combo without buying 2-3 branches. He farms like garbage until he gets aghs, can't flash farm at all, lifesteal is not very good on him either for farming. His talents are weak.

                      11111

                        thats retarded

                        ETd

                          Since we're on the Tiny topic. Do you skip his ult at lvl 6, SF style, and just 4-4 his Q and W? Or do you need that extra MS, dmg, and toss distance immediately

                          meteor hammer

                            NO get ult as 6 every game dude it gives 40 FUCKING MOVESPEED

                            Shou

                              His ulti is good at 6
                              U do get more toss dmg with it, and movespeed is good for setting up combo
                              Also tiny just lacks identity
                              He is good at nuking early but doesn't scale well into lategame
                              And his rightclick also falls off
                              He need aghs to farm but wants so many other items to gank, like blink and sb and echo sabre.
                              He depends on bkb to actually hit things in a fight but needs an armor item or attack speed option before it cuz he can't rlly carry without one.
                              Idk what kind of solution tiny needs, he is just in a confusing spot.