More from The Dotabuff Blog
16 commenti
blunt_dastardly

    Nice article. It would be sweet if the text of the facets could be added at the beginning of the discussion of each. I bet I am not the only one who hasn't memorized every facet for every hero yet, and it is a pain to flip back-and-forth to look them up while reading your analysis.

    KawaiiSocks

      Great idea, added those!

      blunt_dastardly

        That's awesome, thanks!

        Протезированная губная га...

          I have literally 11 wins in 12 games with uncontrolled familiars on Visage. 9 game win streak. I fear! I really fear! What is it? Why? I know that facet is worst in the game right now (I really want lose some games). But I win, after win back to back. My opinion? It's bad facet. You earn literally nothing, but lose large amount of control. Why it work? Cause Visage on low rate is broken - AC, VO + BoB and your's team just can't lose any fight. Plus, when you don't use familiar as control - they are attack. It's a lot of damage. I don't have never single game Visage before, and if that facet will change, never game another one. This facet is my only chance to gaming on that hero, really. I have a lot of fun. Please, don't change.
          It might work. Just plus attack range, more survival for familiars(it's a bug? I can't tap stone form while silence or stun!) and normalising them to aggro. Please! It's fun for people like me, who love idea of hero, but hate unit control. Visage like a concept - tier S hero for me. All of this years I never ever dream about that kind of experience. Didn't take it from me!

          pixelgoo

            Time Zone is literally better Chronosphere for most of scenarios unless you specifically want to catch somebody like Slark or Puck, or your team is completely handicapped (which is quite often also true). The small difference in winrate comes from a bit wrong playstyle players do with it - you want to max Time Dilation which makes your enemies basically 100% slowed inside of square and in general makes Void more useful early game.

            Whenever I lost on Void this patch it was not because of Time Zone - if anything, I was able to comeback a few games and delay defeat longer with it, and in winning games it was really powerful spell. It's easy to lose on Void in general because hero is on a weaker side this patch compared to some broken stuff like Wraith King. (IMO it lacks a bit of damage on either Time Dilation or Time Lock to secure those early fights better. Like why Shadow Fiend has 1000000 damage on his coils and Time Dilation whopping 13 per second per cooldown? It's hilarious, casting it on enemies with more cooldowns should be much more rewarding).

            Filip the II

              The whole game needs massive nerfs, I'm sick and tired every hero being 4 slotted and level 20 by 30 minutes. Back in the good old days you'd need to reach 45 minutes to get level 25, by 20 minutes you barely had 1 item, now days you are literally fully slotted by 35 minutes and max level 30 at 40 minutes.

              There is way too much gold and experience being given and too little gold lost when you due! Reliable gold needs to be cut and gold lost on death should be increased.

              Filip the II

                The whole game needs massive nerfs, I'm sick and tired every hero being 4 slotted and level 20 by 30 minutes. Back in the good old days you'd need to reach 45 minutes to get level 25, by 20 minutes you barely had 1 item, now days you are literally fully slotted by 35 minutes and max level 30 at 40 minutes.

                There is way too much gold and experience being given and too little gold lost when you due! Reliable gold needs to be cut and gold lost on death should be increased.

                Tarog Skwela Undangi Nang...

                  DISRUPTOR KINETIC FENCE 👉 Increase the cast range 2x, length, and make it instant.

                  Warlord

                    So magnuses reverse reverse polarity faceit is fine but wr faceit needs a buff ? ur all dellusional

                    I Am Steve

                      I'd pick brood here

                      mllcg

                        Timezone is useful when you have 5 melee on your team lol

                        Сapt. Ze Luppa

                          There is way too much gold and experience being given and too little gold lost when you due! Reliable gold needs to be cut and gold lost on death should be increased

                          leclerc

                            why this arcana got these legs though. Also all of the facets which replaced regular skills, like KotL, are really dumb compared to the power that Rubick for instance was given. That should be the level most heroes got. Facets that improved the character's base functionality and giving a choice off of that boost. Facets should have improved heroes, not nerfed them. Kotl isn't even that strong in the first place.

                            Questo commento è stato modificato
                            Brünk Hüll

                              I don't knowwwwwwwwwwwwww

                              I kinda hate facets in general. Balancing heroes against each other is already a headache, but it doesn't get better when you add in talents that need to be balanced against each other. I like depth of gameplay! I just feel like there's one facet that is almost always better than the other, and it creates an illusion of gameplay depth. Furthermore, paradoxically, the goal of both talents and facets is to create flexibility within the hero. I kinda feel like that means there's even less tension in drafting than ever.

                              I don't feel like heroes need more things to play with. I feel like having more heroes would be better, and maybe, MAYBE, we've hit the limit of what is realistically good for the gameplay anyway?

                              HydroFrog64

                                facets are cool but the whole "this facet sucks" while "this facet is GOATED" is really annoying