ee and arteezy just farm the lane
they take runes whenever they can, but most of the times they ask supports to take them
When I hit level 6 I usually gank asap because the people at my level (3k) don't really look at their opponents level.
Later game I usually just farm and when a teamfight starts I come from behind to surprise them.
If you decide to 5 man with your team, chances are the other team will want to take out the drow ranger first. Even at low levels, people realize that if you kill drow, chances of winning the teamfight are alot better.
EDIT: You lost 3 games of drow in pubs and won the ranked one. That already says something lol
Alot of my losses on drow atm are from just throwing(One game I just left for 30mins another my support fed first blood so I just left and another Satellizer played clockwerk)
I find that until I get my blink dagger the ganks will only catch really bad players (solo pushing tier 1s when everyone is missing). I do counter gank if they dive tho.
farm the lane, u see a fight top, either take mid or go bot and take bot
force them to follow u etc
Anyone know a good build order
I have gone
boots------midas------BoTs------MoM-------blink-----manta-----dmg core
boots------midas------MoM------blink-------BoTs-----manta-----dmg core
boots------midas------blink------MoM-------BoTs-----manta-----dmg core
I sometimes skip manta if I want more dmg
I kinda like getting the BoTs after midas so I cut down wasted gold on TP scrolls
@sampson
"another my support fed first blood so I just left"
Hahahahahha that was me... fml
if you are going to play mid anyway, why not play TA instead?
It require more skill such as microing trap, it also has element of surprise like BH and mirana
@Sampson - So looking at your games when the team can benefit from the Drow aura you do better than when you have 4 melee, or ranged support.
Win - (Mirana, Weaver) - http://dotabuff.com/matches/556143641
Loss - (Visage, Kotl) - http://dotabuff.com/matches/556060699
Loss - (No Ranged) - http://dotabuff.com/matches/554577640
Loss - (Crystal Maiden) - http://dotabuff.com/matches/554486382
Loss - (Sniper) Could have been a win, nothing beats cancer - http://dotabuff.com/matches/554518685
Win - (QOP, Furion) - http://dotabuff.com/matches/553924436
Win - (Luna, Weaver, Crystal Maiden) - http://dotabuff.com/matches/552814153
Loss - (Gyro) - http://dotabuff.com/matches/552778297
Loss - (Furion, Voker, Lion) - http://dotabuff.com/matches/552741312
In the win games you have 2 people who can make good use of your extra bonus damage. The loss games lack this, with the exception of 552741312, although I'd say that game lacks a harder carry that benefits from the Aura.
If you look back a few days further over the games I didn't list you'll see the same pattern. At level 6 you should have 3 points in the aura, and I'm guessing drow has around 80-90 AGI by then with items included. That gives every ranged person on your team approximately +25 damage before the 6 minute mark. That is HUGE. For someone like Luna who has her bonus damage aura too you are able to put out over 100 damage without any items. Drow is almost like a ranged carry enabler. The aura falls off later in the game but it really helps out people who can struggle in the early laning phase against certain combos. Weaver is another one that can have a crappy time in lane with that horrible BAT.
Djgandy
I think you are over analyzing wins and losses alot of those matches are abandons / throws. And no I cant max the aura first because the slow scales too much
Out of the 3 you posted I liked this one the most:
boots------midas------BoTs------MoM-------blink-----manta-----dmg core
I would probably get rid of the blink in that though. Not sure why you would need 2 chase/escape mechanisms on her. I like how you use MoM on her I never thought of it before.
blink dagger helps drow position in the fight alot better and great for initiations. I find the standard pub shadow blade to be way too easy to counter in the upper brackets
@ Sampson
Hmm post some games on this thread where the blink/MoM build it would be interesting to watch as I haven't seen it done before.
http://dotabuff.com/matches/551735402
I am not sure how well I actually played in that match (Ive played too many to keep track atm) I just picked one I had good stats int :P
ignore every match I played yesterday(and part of today) I played like shit after Melody dragged me into LPQ with him and I just got worse as the night went on
Why didn't you guys just blow through the LPQ with some co-op bot matches and crush mid? That stinks you guys grinded out the LPQ games with people yuck.
Hmm you went sheep stick on that one which is interesting but not the manta w/dmg core. Most important part is I want to see the blink/mom usage though and positioning.
Thx I'll take a look tonight when I get on later. Almost done with "work". Grinded out 12 hour work weekend and had to come in, then I get all my extra crap done, and I have nothing to do. Oh well.
When do you decide to use aura? Every cd? An empty lane is pushing a tower? Only when you have x amount of range creeps?
I just use it when I am pushing a lane
And we played the LPQ games because I actually wanted to hit people not bots even if they sucked
So, using co-op matches to burn LPQ still works? Or is AD the new (and frankly more fun) way now?
I hate AD sooo much its a dumb clusterfuck of down syndrome.
back on topic
did 7.2k tower dmg in my last drow game
I AM NOW KING RAT
Per favore Accedi per inviare commenti.
Well since I mastered Mirana I am moving onto drow
few questions:
I am working on the mid drow and am wondering if I should be ganking side lanes like a storm would or is it better for the team if I just farm the lane and get godlike dmg mid game. Obviously I TP for counter ganks.
should I be actively going for runes or should I just tell my supports/offlane to just take/deny them