No, just make it not cost an obscene amount of mana. Actually they should leave chrono mana cost and decrease time walk mana cost to 40 mana. Then void could actually use it to move around, maybe even get a ring of aquila or bassy to sustain.
Enemy hero that is very dependent on his/her passive ability will get rekt inside,so no
Isnt that the whole point of void? Get caught in chrono and u pay the price. I mean, it was like that for the longest time before dat major chrono nerf.
well that will be hard for hero like PA ? with just a MoM + power thread , PA will get rekt in no time on early game-mid game . Its just my opinion though
Disabling passives makes him too strong vs certain types when really his big issue right now is mana not damage or chrono
Was gonna comment on this yesterday but phone was not working. I think they should reduce the mana cost of chronosphere significantly, or make his timewalk has a shorter cast time and decreased mana cost (so he can cycle jungle camps with it)
All they have to do:
Revert everything they did to void since dota2.
Finnaly bring pause mechanism.
he's too strong late game, plus his last hitting is THE best from the start. Like, it is actually the best. i don't think it'll be much of a balance to buff him, as void u just hav to be careful the first 30 min of the game
to be honest void is pretty strong early and he is one of the few carries with an easy escape and initate
problem is he is no longer as impactful as in the past. He can barely kill a support b4 chrono ends if the game is close
What if they made time walk cost less mana like suggested..
.. and make chrono aoe much larger ...
.. but make it so that being caught doesn't disable you but instead slow everything you do immensely (including spells) and mutes your items.
Just bring back true strike in chrono. Or was it removed evasion on enemies? That was the biggest nerf imo, even though it doesn't seem like it.
Or make it reveal Slark again. :D
jesus god no lets not reduce q to become spammable. Reduce mana cost on chrono but that's about it. Stupid hero still does very well with little farm, and he can manfight any carry lategame and wipe teams with 1 good chrono. Overbuff him and he's going to destroy 6.84 like he did 6.81
Pause mechanism, was a special disable, that was pausing the unit -it was like stunned and debuff/buff timers were also paused-
So basically, since chronosphere was pausing unit. if you made a single bash during the chrono, the timer of the bash would start countdown at the end of the chrono, allowing you to increase the disable time. The slow of timewalk was also not wasted during the chrono, so in case of no bash during chrono, you could still run after the target.
That had also some hilarious effect, like extending the ultimate of enemy omniknight, bottle duration etc...
The pause mechanism was used by sd and od's banishment (so you couldn't save an ally from a stun lock, since the stun timer would not countdown during the spell)
lmao so theoretically I chrono a dusa and I and troll bash her tits out, end of chrono she's gonna be stunned for what, 30 sec?
Why not buff Time Walk like this:
-Time Walk no longer has a Mana Cost while Chronosphere is active.
-Time Walk's Cooldown is Reset when an enemy dies while being affected by Chronosphere.
Buffing Time Walk every two minutes or so, and even then; you really only get 1 or 2 free uses out of it. Seems like a minor buff, but a useful one. It opens up a lot of possibilities, and a skill ceiling too.
@giff sf arms, when several stun are on the target, the highest duration prevail all.
So in that case, dusa will be bashed for 2 sec at the end of chrono
Yeah, void does feel a little underwhelming this patch, i feared him before, but then again, i was a lot worse before cause i had just started playing dota at the time he was OP i thought he was insanely good, too good. But now that i'm better, and now that he got nerfed, he seems so weak now, even MoM speed got nerfed, so there's that. But late game, he's still a forced to be reckoned with. It's probably just too hard to balanced this hero, if anything, he's probably more BALANCED than ever (so forget what i said above) you probably just don't like him as much cause he's not free wins anymore, might be in your head. But that time walk costing less mana seems like a nice idea.
^ mom bonus mvmnt speed was nerf not the atk speed, void just needs to survive early game this patch and youll be fine
Why buff void? He's still one of the strongest late-game carries. I would be ok if they reverted all those nerfs if they changed backtrack. Seriously, dodging reaper's scythe/lion's finger/laguna blade is not funny. Would be nice if backtrack worked like...you lose the HP but regain it in like 0.1s, this way a laguna to the face will kill him no matter what !
"Why buff void? He's still one of the strongest late-game carries. "
that's why changing mana cost on time walk is so perfect, buffs early game a lot without changing how he works in a fight, and late game you have plenty of mana anyway so it's the same essentially
^I think in english "ballast" doesnt have any indirect meaning similar to the one in russian.
Change bat to 3.5 , give 100% bash chance . Make str hero . Give fat belly cosmetically . Give 3 points of str gain per level . Reduce agility gain to 1.0 per level . Change nickname to fatlock.
Per favore Accedi per inviare commenti.
They should bring back that Chrono that disables all passive abilities. Thoughts? Same? Buff? What buff?