I dont understand the Invoker change. Can someone elaborate? For every level you are, you get a stat upgrade? (If you're lvl 25, with aghs its like as if u upgraded stats the whole way?)
I msure im ar reatrd
if your invoker got agh then lvl 4 quas will be lvl 5 quas lvl 1 wex will be lvl 2 wex and lvl 1 exort will be lvl 2 exort and go on.
so even you are got 3 quas 3 exort with agh you cast forge spirit will have 2 spirits since
and if they are alrdy lvl7, you still get this improvement, and f.e. lvl8 sunstrike gonna deal 500 dmg instead of 475?
thanks for explaination, taht seems to be an okay reason to get aghs on vinvokker again
it does add an extra point indeed pomi, even if maxed out.
SO basically every orb gets 8 levels now with Aghs
The hero wasn't weak because of his late game was anyway. He still has nothing against BKBs, 280 MS and 38 base damage. At least some mid laners were nerfed which helps.
Eul's got a big nerf which I think really hurts exort vokers. But comon, that euls, metero/deafening combo was retarded anyway.
Per favore Accedi per inviare commenti.
Batrider:
Added Aghanim's Scepter upgrade: Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.
Invoker:
Aghanim's Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
Naix:
Infest and Control can now be used on Ancient Creeps
Night Stalker:
Base health regen increased from 0.25 to 2
Ogre Magi:
Bloodlust can now be cast on towers
Techies' mines can now be destroyed using Quelling Blade/Battle Fury
Techies' mines now provide 10 Gold for destroying them
Land Mines damage reduced by 50%
Land Mines and Stasis Traps no longer block neutral spawns
Land Mines no longer stack exactly on top of each other
tiny:
Base strength increased from 24 to 26
Base intelligence increased from 14 to 17
Warlock:
Golems can no longer be destroyed by Purge