Skill build should be;
At lvl7: 0/4/2/1
At lvl 11: 1/4/4/2
Cast imprisonment to creeps to micro all of them at once and to scare the mid to stay away from the creeps or he'll eat 325 dmg.
Item is:
Bottle
Magic Wand
Threads
Force Staff > Hurricane Pike
Dagger (situational)
SB (situational)
BKB
Octarine Core
Shivas Guard
Scythe of Vyse
I'm a 3k scrub but I hope it gives you the idea.
bottle treads drum force pike core
you can get stuff likeblink /bkb/shivas/shard/hex
then late game octa/rfo
pretty sure you spam astral on the enemy hero instead of crips, enemy mid no regen+no hp= save haven for team.
skill build: 1 4 4, lvl 2 ult lvl 11. with arcanes you can perma autocast orb, then astral 1 creep hit 2 times instead of 3 on the rest, once on the creep thats being hit to kill the whole have.
item build:
Arcanes wand lace salves maybe bottle farm farm farm and out harrass/regen the enemy, shadowblade (15 mins) then snowball by kills with shadowblade (find solo heroes) into silver edge bot pike/bkb/octo/hex 1.7khp with se+lance 2k ish with octo very tanky very high map pressure like storm and you move pretty fuking fast.
you just split push and kill people like a storm would untill minute 300ish, youll prolly have a nice timing to rosh and end. this is the best pub stomp build. silver edge, octo core, b o t has a wr of 70% RESPECTIVELY, cumalatively its prolly like 75-80%.
Save astral to kill steal to snowballl or DISRUPT ENEMY BACKUP VERI IMPORTENT, never on the hero you wanna initiate unless its to setup but you have shadowblade so you dont need to setup.
you will learn how to farm, kill steal, snowball and split push and pick off heroes develop ninja senses with this build. which are all useful skills for playing any other heroes.
It costs a shit load of mana if you max it now and you cant sustain even if you also maxed your aura in the early to mid game. Also W helps you be able to flashfarm lane creeps, plus its more useful to have lower cd and more damage on w for early engagements.
edit: Not sure if cd scales actually, but cast range does (and a lot)
Ult should almost always be delayed, it's very underwhelming in terms of damage until later in the game where you can steal a ton of int with your orb, which you shouldn't be maxing first.
Skill build should be;
At lvl7: 0/4/2/1
At lvl 11: 1/4/4/2
why would you get ult before having at least one level in orb, it's just a waste. build is 0-4-3-0 into 1-4-4-0 then you get ult at 10 and 11.
Veil used to be more popular on OD until they lowered the amount of int it gives. Veil is pretty underwhelming since it doesn't really give you what you need (chase, attack speed, magic immunity etc.)
No that's terrible, why would you waste slots and gold on items that do almost nothing except give a bit of extra stats?
^it's probably better to save up for force staff at that point, since you'll want to build pike eventually anyway, and drums are something you just sell, you also get (arguably) better utility from the force staff as OD, and it gives slightly more int than drums, ofc it's more expensive but you also won't end up selling it
i like treads wand forcestaff/dragon lance -> finish hurricane pike into bigger items like bkb, hex, shivas. an early drums isn't bad though
orb also eats int + it dmg enemie. Going for astral dmg creeps around that ruins the last hits.
I really like an early moonshard. OD can deal massive damage with that attack speed. I usually go Hurricane Pike -> BKB -> Moonshard and you can fight pretty well at that point
why would you get ult before having at least one level in orb, it's just a waste. build is 0-4-3-0 into 1-4-4-0 then you get ult at 10 and 11.
you dont want to have 4th level of aura before putting more points into orb.
Can I just ask I thought OD was back in the meta cus he is good against morph/axe/timber cus of his Q. So if you mid vs a morph for instance are you saying you don't skill Q til lvl 9/10? How the fuck do you harass without a point in Q
I wasn't arguing I was asking. I see people mostly use it for cs and people run away if you look to astral them and even then the range is so poor. So as I said I thought if you safelane vs axe/timber or mid vs morph is one point in Q not picked up? I guess you could just astral axe and timber so thanks for the answer my b
you can spam on morp as well the range at lvl 5 7 isnt awful and ur faster esp with wlace
go look @ od spammer though, im not one
Orb int steal is down, so astral is better to farm and set up good ganks like disruption. And ulti is used to mana burn too now. Feels so weird, but it works. Jdf8 build is basically standard every game. Late game u can go linkens, shivas, moonshard, bloodthorn against evasion, refresher, octarine. Or eblade dagon of course the other build that works on every heroe. Tbh i would want to try eblade, as u cud do nuts dmg with eblade ulti, and u can save urself from a spooky ursa or pa, plus attack speed and armor from the agi. It is a meme and i havent tryes it but who knows.
Lately at my tier I have been going Treads Drums Pike Linkens Shivas. I've played a small amount of games so far but in my games I have needed a linkens before a blink. Hero seems to have so much fun in mid, most empty lanes I've found since no one challenges astral.
Per favore Accedi per inviare commenti.
This was my first proper game I tried OD mid and I tried to remember builds I saw on stream
http://www.dotabuff.com/matches/2756713615
Game went well but Im wondering what sort of OD builds are there?
I went treads > drums > pike > linkens > atos > shiva > travel > sold drum for bkb