I reach for tower "deny" a lot of times
The joy of running cross like half the map into T3 with someone chasing behind
I find it liberating
^how much money can you give/take from the enemy team if you die to a tower?
When I see something like "166 gold to each player" when you die to tower at low levels, I immediately realize the swing is actually fucking huge. If one player kills you it's like 200 gold tops, with 5 players getting more than 150 gold globally (since you died to the tower), I find it is way more damaging actually.
I thought it's 166 gold distributed evenly
Never got much gold for tower KS
A core should always try to escape no matter how dire, hope for a miracle.
Supports don't really care that much
Oh yeah, I actually found out that it is not given to each player but distributed evenly, I just forgot that I'd read up on that.
IMO for 99% of situations in high skill games its better to make them chase, because multiple heroes have to pursue you and waste time, burn resources etc
Also you can make really stupid jukes work sometimes so its not like you have a 0% chance
Alright, I understand that, but can you explain this sonneiko's play here
At this exact timestamp he just decides he should die. Did he just want to die as soon as possible or to force the dire team to their T2 tower (since his team is deeper)?
Sometimes they just die because they have to run towards the enemy to get them to focus them instead of their carry. So there's no point in making it harder to be killed otherwise they'd go for the carry
Sometimes I'm sure pros know they fucked up and aren't going to save any time trying to do anything so they just accept it
Pros probs know more often when to do this we scrubs would probs be better off just trying to live as long as possible .
Per favore Accedi per inviare commenti.
I always thought that if you are 100% certain you're gonna die, and you aren't creating any space by running away from the enemy (the only path for you to try running away a bit before dying is to run into your team), you should just go into the enemy team and get killed as soon as possible, possibly before experience is shared with an important hero.
Then I saw the pros do it all the time in tournaments. An AA knew he was dead, so instead of running away he just stood in place to get killed as soon as possible so he can respawn faster. I also saw an earth spirit fuck up initiation at 30% hp, know he's dead and then just run into the enemy tower (this particular game is navi vs mineski game #2).
Do you ever do it, do you ever consider the circumstances and just decide to get killed asap so you respawn faster? Can you actually make a decision like this in a split second and do you ever regret if you think there was a minor chance you could've survived or created some space? Are you more likely to try to run away at all costs if you are in one of the 3 farming positions or do you still just die?
I know this question is stupid as hell, and possibly even more stupid than my item recipe removal suggestions, I just thought this was a weird idea I had, but seeing pros do it really made me think about how prevalent it is. Also I need to shitpost a bit. Also the title is a clickbait.
If you've managed to read this far, here's a joke for you: What do you call a really committed Navi fan, who has loved the team all throughout the years? Natus sincere. Now at least I deserve a ban.