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19 commenti
Kenpachi - 0 dias sin Dota

    This game is a lie. Matchmaking was built for all people have 50 % wins. Bounty gold is other lie..

    Vem Comigo

      Tony jungle i did that in some games in the past best way is to start from the weak camp and clear all 5, sometime the hard camp can kill your lane depending on type of the camp.

      NEXXX

        wow!!!

        RKING

          @Kenpachi maybe for 2k`s like you this game is for 50% wins lol...

          apixosoft

            > one of the mot important items
            > MOT
            Wot? =)

            Questo commento è stato modificato
            apes strong together

              I completely disagree with the skill build you listed. Building 2/4/0/1 at level 7 gives the worst nuking damage at 765 total, counting the double Avalanche damage and 35% bonus Toss damage form level 1 Grow. 3/3/0/1 gives 823.75 damage. 4/2/0/1 gives 802.5 damage.
              At level 8 4/3/0/1 gives 903.75 damage. 3/4/0/1 gives 925 damage.
              At level 5 2/3/0/0 gives 585 damage. 3/2/0/0 gives 670 damage.

              Tl;dr: The go-to Tiny build should always be Q-W-Q-W-Q-R-W-W-Q

              KawaiiSocks

                While the above is true, you have to take into account cooldowns of your abilities. Toss is almost half the cooldown of avalanche, making it a better investment in more cases, especially considering low mana pool on the hero.

                By all means, skill builds on the hero can be quite flexible - as pretty much on every hero in the game, and we are in no way trying to dissuade people from doing what works best for them.

                e.g. Puck skill build - personally, I always max silence, since it gives a better post-effect and is comparable in terms of damage. Most professional players on the hero (now mostly extinct) skill illusionary orb.

                Questo commento è stato modificato
                Derp's missing tax files

                  Currently the Enchanted Mango only has a 36.43% win rate. Together, we as a community, have the ability to fix this problem and end this horrific tragedy. Please help. It is our duty as gamers to give this item the respect it is due.

                  apes strong together

                    @KawaiiSocks Sorry for making myself sound so stuck up :/ Yeah, I guess cooldown is a pretty big thing. The only reason I know the damage that in depth is because I saw that that build has the highest win rate, so I investigated :P

                    I agree on the Puck thing though ;)

                    F-Society

                      i disagree with the suggested ability build....i personally believe that in early to mid game... one should build tiny by maxing toss and avalanche before dedicating any points in his 3rd and 4th ability... purely on the fact that without attack speed tiny doesn't benefit enough from adding ability points to his 3rd and 4th ability....with a good blink dagger timing and first 2 abilities max.. tiny becomes the biggest threat throughout the map able to pick off pretty much any hero with the high burst dmg that toss and avalanche provides.... with this said if you having a beast game and farming like a pro with good early game kills and low deaths then dedicate a ability point in your ultimate at lvl 6... and go straight for the team fight build for tiny... but im sure people can agree that tiny is perfect hero to ruin a teams farm / snowballing rhythm...and is a supports nightmare knowing that you are a easy pick off for this highly versatile hero...and we all know if a support can get his starting items to be usefull in a team fight you might as well call GG

                      Z0mBi3

                        the reason not to max them both out early is the limited mana pool

                        ziyan

                          Not quite true --- not at all in fact.
                          You used to be limited by Tiny's manapool ; you had to purchase stats to be able to Ava/Toss someone before lvl 3. It isn't the case anymore.
                          Maxing Avalanche is stupid though because of the weird scaling 3-3-0-1 is the best build just from the perspective of consistant damage and cooldowns + movespeed/damage.

                          Kenpachi - 0 dias sin Dota

                            @rL' H Y P E R I O N how many accounts do u have? I am sure that all ur accounts are less than 50% and 1k...so shut up

                            Zymenth D Hanzo

                              @Kenpachi what do mean by "Bounty gold is other lie" i think for the past few games i collect alot of gold from it

                              Yves Saint Dushman
                                Questo commento è stato cancellato
                                F
                                F

                                  @ZomBi3 Tiny's Avalanche Toss combo only needs 240 mana... from level 1-4 for both spells. So it make sense to max them early to get higher dmg for same amount of mana. But this depends on the situation of the game.

                                  Dire Wolf

                                    Butterfly is barely more ehp than AC, armor adds a ton of ehp on a high str/low armor hero like tiny. The only case where butter is viable in my opinion is when another teammate builds AC for you. Tiny at lvl 16 with treads, drums and aghs goes from 3600 ehp to 5684 ehp with AC. With butter he goes from 3600 ehp to 6483. It's more but not much more and I'd rather have the more reliable armor that isn't countered by mkb unless maybe vs slardar.