Bring back Tusk, rework his ulti for ffs, es has a better 2nd without his aghs. Remove his 3rd and make it into an aura ( need a toggle on aura), aghanims will grant vision of enemies under a given range , does not grant vision of invisible units. And give his kick 150% critical. Atleast then an undroppable aghs will be justified.
Rework io, give him aghs can tether enemies and improve relocate, after underlord his ultimate is pretty much shit. Reduce the CD immensely and, just make him playable as a legit support.
Give leshrac 3.5 strength gain. And 6 armor starting. And improve lightning cast point. The cast animation is longer than the slow duration, u lose ground on a slow wtf. And make his aghs give more survivability. Maybe DMG reduction or lifesteal on one of his abilities.
Lets add more cancer
Spectre haunt CD decreased
Spec stat gain increased by 1
Illusions has dispersion
Dispersion pierces through spell immunity
Desolate pierces through spell immunity
Spectral dagger slow removed
Spectral dagger stuns
Lmao
Seriously a slight indirect buff to magic damage heroes would be nice to bring back lina,qop,leshie, etc
Like creep magic immunity aura decrease, or teardrop nerf
BUFF TINKER
LASER DAMAGE UP 30 DMG PER LEVEL
ROCKET NOW PURE DAMAGE
MARCH NOW DEAL PURE DAMAGE AND INCREASE DAMAGE BY 1
REARM MANA COST REDUCE 50%
AETHER LENS NOW PROVIDE VISION FOR TINKER ONLY ( THIS IS RIDICULOUS)
TINKER SCEPTER MAKE MARCH PIERCE MAGIC IMMUNE
OKAY NOW VOTE IT BOIS
Nightmare now causes the victim to see and hear nothing AT ALL for the duration, not even what their allies can see.
Enfeeble is now a passive ability whose effects are applied to the victims of Bane's other spells. Those spells now cost more mana.
Doom; DOOMED heroes can now be devoured if their current HP is 30% of Doom's. Doom gains their longest cooldown non-ult spell but loses it after one cast.
Furion's Treants move at 522 when near trees, Aghanim's causes them to swfitly regenerate as well.
Happy Little Trees spawned by GG branches will grow into permanent, respawning trees just like the ones that exist at the beginning of the game if any of a large number of point target/unit target spells are cast on them - Eyes in the Forest, Sprout, Empower, Shadow Word, Enchant, Purify, Shallow Grave, Mist Coil, Arcane Seal, etc
Techies Suicide cooldown reduced to 30 seconds, Landmines go back to their previous cooldown manacost and even higher damage, but also go back to 2.0 seconds activation delay. Stasis Traps have permanent duration.
More cancer sugestions
Shadow razes deals pure damage
Shadow razes radius increased
Shadow fiend's strength gain increased by 1.5
Shadow fiend's attack range is increased by 50
Necromastery max soul increased to 24/30/36/42 soul while aghanim gives 56 max
Requiem of soul deals pure damage and stuns
Requiem of soul purges debuff and purges buff from the enemy team
Ayy
Terrorblade, more armor LUL
No but Fr.
Sf needs a buff, movespeed or a bit more strength gained per level
Aghs for beast master could allow hawk to grant detection, and have an effect on boar
Visage rework, keep the W and ult, but he needs something done for him
Pa nerf to dagger, a bit too good early game
Anti Mage needs a buff, he's not the carry he used to be
And rework almost all aghs, so many are useless. Rework jug aghs since it's never viable.
that's terrible, viper without nether toxin would be a terrible hero
Bring back Tusk, rework his ulti for ffs, es has a better 2nd without his aghs. Remove his 3rd and make it into an aura ( need a toggle on aura), aghanims will grant vision of enemies under a given range , does not grant vision of invisible units. And give his kick 150% critical. Atleast then an undroppable aghs will be justified.
Rework io, give him aghs can tether enemies and improve relocate, after underlord his ultimate is pretty much shit. Reduce the CD immensely and, just make him playable as a legit support.
Stop making abilities for viper and cancer heroes
Give leshrac 3.5 strength gain. And 6 armor starting. And improve lightning cast point. The cast animation is longer than the slow duration, u lose ground on a slow wtf. And make his aghs give more survivability. Maybe DMG reduction or lifesteal on one of his abilities.
Luna needs more ago/strengtg gain but she still gets rekt by raindrop. Rip
new jungle creeps with flying ability
around cliff jungling spots
i'm still yet to see a valid suggestion here
all these are straight out insane
what would u suggest then
Radiance miss chance removed- damage +20. Such a stupid cancerous item with 17% miss chance, don't know why Icefrog thought it would a good idea.
gyrocopter flak cannon cd reduce OR shots increase
or bring rocket barrage back from the dumpster
Timbersaw, timberchain not being interupted by stuns(i miss this)
SF- more movespeed
Flak cannon needs major cd reduction. Tbh my ideas r purposely a bit much cuz the heroes i specify r shit in competetive meta
When i said luna i mean lina fyi
Lol so many ridiculous ideas. I like the nether vision skill but the other are way unbalanced
Clockwerk
Battery Assault can be toggled to hit or not hit creeps/non-hero units
Also @Daddy suggests an int hero that is strongest when fights go long should have 6 base armor and 3.5 str gain
>Checks profile
>normal skill
No surprise there
Pa changed to ranged hero with 8 sec bat, 2 agi gain 1000 atk range, blur scaling 2,3,4,5% miss and coup chance 1% for 125% dmg
This thread is so cancer.
Riki: ulti is now global.
Lets add more cancer
Spectre haunt CD decreased
Spec stat gain increased by 1
Illusions has dispersion
Dispersion pierces through spell immunity
Desolate pierces through spell immunity
Spectral dagger slow removed
Spectral dagger stuns
Lmao
Seriously a slight indirect buff to magic damage heroes would be nice to bring back lina,qop,leshie, etc
Like creep magic immunity aura decrease, or teardrop nerf
BUFF TINKER
LASER DAMAGE UP 30 DMG PER LEVEL
ROCKET NOW PURE DAMAGE
MARCH NOW DEAL PURE DAMAGE AND INCREASE DAMAGE BY 1
REARM MANA COST REDUCE 50%
AETHER LENS NOW PROVIDE VISION FOR TINKER ONLY ( THIS IS RIDICULOUS)
TINKER SCEPTER MAKE MARCH PIERCE MAGIC IMMUNE
OKAY NOW VOTE IT BOIS
Ok this is "make your favorite hero broken" thread?
Phantom Assassin
Coup De Grace chance increased from 15% to 25%
Stifling Dagger now fully pierces magic immunity
Stifling Dagger slow replaced with purge
Blur is no longer affected by Break
Phantom Strike changed from +130 attackspeed for 4 attacks to +130 attackspeed for 2/2.5/3/3.5 seconds
Decrepify now grants free movement
Nightmare now causes the victim to see and hear nothing AT ALL for the duration, not even what their allies can see.
Enfeeble is now a passive ability whose effects are applied to the victims of Bane's other spells. Those spells now cost more mana.
Doom; DOOMED heroes can now be devoured if their current HP is 30% of Doom's. Doom gains their longest cooldown non-ult spell but loses it after one cast.
Furion's Treants move at 522 when near trees, Aghanim's causes them to swfitly regenerate as well.
Happy Little Trees spawned by GG branches will grow into permanent, respawning trees just like the ones that exist at the beginning of the game if any of a large number of point target/unit target spells are cast on them - Eyes in the Forest, Sprout, Empower, Shadow Word, Enchant, Purify, Shallow Grave, Mist Coil, Arcane Seal, etc
Techies Suicide cooldown reduced to 30 seconds, Landmines go back to their previous cooldown manacost and even higher damage, but also go back to 2.0 seconds activation delay. Stasis Traps have permanent duration.
Pounce now applies a mini stun when a target is hit
Mana regeneration is also given when the passive of Shadow Dance activates
Dark Pact also removes buffs from target hit with at least 3 instances of Dark Pact
Essence Shift gives Agi, Str, or Int stacks whenever Slark hits a target
When Slark is on Pounce he is invulnerable (like Faceless Void during Time Walk)
The more stats stolen, the slower the enemy moves
Shadow Dance now lets Slark walk through units
and finally:
Aghanim's Scepter Upgrade: Stats stolen is shared among Slark's teammates proportionate to each allied hero's current stat count (percentage based)
More cancer sugestions
Shadow razes deals pure damage
Shadow razes radius increased
Shadow fiend's strength gain increased by 1.5
Shadow fiend's attack range is increased by 50
Necromastery max soul increased to 24/30/36/42 soul while aghanim gives 56 max
Requiem of soul deals pure damage and stuns
Requiem of soul purges debuff and purges buff from the enemy team
Ayy
OFC the void spammer would love to buff void LUL
Terrorblade, more armor LUL
No but Fr.
Sf needs a buff, movespeed or a bit more strength gained per level
Aghs for beast master could allow hawk to grant detection, and have an effect on boar
Visage rework, keep the W and ult, but he needs something done for him
Pa nerf to dagger, a bit too good early game
Anti Mage needs a buff, he's not the carry he used to be
And rework almost all aghs, so many are useless. Rework jug aghs since it's never viable.